Generative art, also known as algorithmic art or creative coding, encompasses various art practices that use software and code as an artistic medium. The goal of this workshop is to gather all software researchers who consider the arts as an application domain for their research, for education or as part of their software development practice. This first workshop at the intersection of software engineering research and generative arts, algorithmic art and creative coding will be a forum to share ideas, methods and techniques to support generative artists in their practice, to use arts as an inclusive means of teaching software engineering, and to perform visual, sound and interactive art performances. This workshop proposal follows on an ongoing special issue for the IEEE Computer magazine about Software Engineering in Generative Art.
You execute code to generate visuals or sound, you use creative coding for teaching or research, you build new tools and abstractions for artists, you explore esoteric languages for poetry and weird computation: we'd love to meet and hear from you!
With SEGA, the first workshop on software engineering and generative arts, we aim at offering everyone who operates at the fringe of software and art an open forum to share, discuss and perform. Please, reach out with a demo, presentation or performance idea! We welcome submissions of one page within the Arsclassica Article Latex template.
As a source of inspiration rather than a closed list of topics, let us suggest some ideas of topics that we'd love to discuss with you:
Note that our on-site equipment will be limited to a projector screen, so if you require any specialized hardware we'd suggest either recording a demo video or bringing what is necessary!
The proceedings will be published as an open-source web zine and will be hosted on our GitHub repository.
* Schedule is subject to change based on the availability of speakers.
** Total time listed includes a question and answer (Q&A) session.
Patrícia Falcão is a time-based media conservator and doctoral researcher at Tate and Goldsmiths University, in London, UK. She researches and develops strategies for the preservation of software-based artworks within the context of the museum, and for her doctoral research she is comparing preservation practices by creators and collecting institutions in the fine art and videogame fields. She has consistently published on the theme of preservation of Time-based media, Digital and Software-based art over the last 15 years, in the Conservation and Digital Preservation Communities. Her most recent research, resulting from a placement at the Victoria and Albert Museum in London, looks at the environmental sustainability of digital preservation.
Artists have been creating generative art since the 60s, and from the late 90s on it has quietly but steadily made its way to museums and art collections. The inclusion of generative art in large contemporary art museums, such as Tate, the Museum of Modern Art or the Guggenheim Museum, have led to the adaptation of existing institutional processes to support these “unruly” objects. It also led to the need to develop new strategies for documentation and preservation of these types of objects, drawing both from the ethical and theoretical frameworks of conservation and technical expertise from computer science and digital preservation. The aim is to care for software-based art with similar standards of authenticity and integrity as other collections objects, from paintings to sculptures or performance art, while acknowledging the nature of software as a medium.
This talk will give you my perspective, as a conservator of time-based media art involved in preserving these types of works over the last 20 years, and highlight the specificities of a medium that is now as central to art creation, as it is to other aspects of life.
Software-based art is a mirror of our times and reflects our societies’ concerns and interests. Preserving it is essential if we want future generations to understand us.
As part of the SEGA workshop we have a hands-on session to explore the Museum of Modern Art's Github organization.
We would love to see as many creative coding, dataviz, repository mining demos as possible, with this unique open source organization by a major art insitution. There is code, data, contributors, comments, commits, lots of inspiring material for software engineering and the arts.
We welcome demos on the full spectrum from gen art to data mining. For example, you can think of doing an artwork fed by the MoMA collection, or doing a short presentation about the history of commits or contributors across their Github organization.
The demos will take place as part of the afternoon session - there is no submission required and all are welcome to participate!
If you want to know more, share some ideas, discuss the details of this call, don't hesitate to drop us an email: benoit.baudry@umontreal, frederer@gvsu.edu