Generative art, also known as algorithmic art or creative coding, encompasses various art practices that use software and code as an artistic medium. The goal of this workshop is to gather all software researchers who consider the arts as an application domain for their research, for education or as part of their software development practice. This first workshop at the intersection of software engineering research and generative arts, algorithmic art and creative coding will be a forum to share ideas, methods and techniques to support generative artists in their practice, to use arts as an inclusive means of teaching software engineering, and to perform visual, sound and interactive art performances. This workshop proposal follows on an ongoing special issue for the IEEE Computer magazine about Software Engineering in Generative Art.
You execute code to generate visuals or sound, you use creative coding for teaching or research, you build new tools and abstractions for artists, you explore esoteric languages for poetry and weird computation: we'd love to meet and hear from you!
With SEGA, the first workshop on software engineering and generative arts, we aim at offering everyone who operates at the fringe of software and art an open forum to share, discuss and perform. Please, reach out with a demo, presentation or performance idea! We welcome submissions of one page within the Arsclassica Article Latex template.
As a source of inspiration rather than a closed list of topics, let us suggest some ideas of topics that we'd love to discuss with you:
Note that our on-site equipment will be limited to a projector screen, so if you require any specialized hardware we'd suggest either recording a demo video or bringing what is necessary!
The proceedings will be published as an open-source web zine and will be hosted on our GitHub repository.